Complete guide to all 22 upgrades, recommended builds, and boss strategies
+15% max chain length
Max stacks: 5
+50% knockback, +20% score
Max stacks: 3
Split hammer into 2 (60% dmg each)
Max stacks: 1
Kills explode, damaging nearby enemies
Max stacks: 2
+15% rotation speed
Max stacks: 4
+25% hammer damage
Max stacks: 3
15% chance for 3x damage
Max stacks: 2
+100% damage, -1 max life
Max stacks: 1
+30% damage per missing life
Max stacks: 1
-20% core size (harder to hit)
Max stacks: 3
30% chance to ignore damage
Max stacks: 2
Heal 1 HP per 20 kills
Max stacks: 1
1s invincibility after taking damage
Max stacks: 1
Heal 1 HP every 45 seconds
Max stacks: 2
+30% energy from kills
Max stacks: 3
+25% Ultimate duration
Max stacks: 2
Energy cap 150%, Ult scales with energy
Max stacks: 1
+3 energy on enemy hit (not kill)
Max stacks: 3
Energy orbs fly to you faster
Max stacks: 1
Hammer leaves damaging trail
Max stacks: 2
Core slows nearby enemies by 30%
Max stacks: 1
+30% retraction speed
Max stacks: 3
Enemies slow 50% when below 30% HP
Max stacks: 1
Maximum damage output at the cost of survivability
High risk, high reward. Stay aggressive and kill enemies before they reach you. Works best with good positioning.
Maximize survivability for long runs
Focus on staying alive. Let enemies come to you and use gravity well to control the pace. Great for learning boss patterns.
Spam ultimates with maximum energy generation
Build energy quickly and use ultimates frequently. The overcharge upgrade lets you store 150% energy for devastating ults.
Extended reach for safe, consistent damage
Keep enemies at a distance with your extended chain. Trail burn adds damage over time. Great for wave clear.
HP: 1
Speed: 1.5x
Behavior: linear
Score: 10
Moves in a straight line toward the core
HP: 1
Speed: 2.5x
Behavior: linear
Score: 15
Moves in a straight line toward the core
HP: 3
Speed: 1x
Behavior: linear
Score: 30
Moves in a straight line toward the core
HP: 1
Speed: 1.8x
Behavior: sine
Score: 20
Weaves side to side while approaching
HP: 2
Speed: 1.5x
Behavior: stalker
Score: 25
Actively tracks and follows the hammer
HP: 2
Speed: 1.2x
Behavior: orbiter
Score: 25
Circles around before diving in
Appears on Wave 5 (and every 5 waves after)
Sentinel moves slowly but steadily toward your core. Its large size makes it easy to hit but hard to avoid. Focus on consistent damage and use your ultimate when it gets close. The slow speed gives you time to position your hammer for maximum hits.
Note: Boss HP scales by +50% for every 10 waves (Wave 15 Sentinel has 30 HP, Wave 20 Orbiter Prime has 60 HP)
Appears on Wave 10 (and every 10 waves after)
Orbiter Prime circles around your core before diving in. Its erratic movement makes timing crucial. Wait for it to commit to a dive, then unleash your ultimate. The faster attack rate means you need to stay mobile. Consider saving energy for emergency ultimates.
Note: Boss HP scales by +50% for every 10 waves (Wave 15 Sentinel has 30 HP, Wave 20 Orbiter Prime has 60 HP)
Your hammer swings in a circle. Position yourself so enemies walk into your swing path rather than chasing them.
Don't waste your ultimate on regular waves. Save it for emergencies or boss fights when enemies get too close.
Core Shield and Second Chance can save runs. A dead player deals zero damage.
Don't force a specific build. Take what the game offers and adapt your strategy accordingly.
Enemies spawn from the edges. Position yourself to intercept them before they reach your core.
Daily Challenge uses a fixed seed, so you can practice the same run multiple times to improve.
Put your knowledge to the test!