NEON LUDO: COMPLETE GUIDE

Master the cyberpunk twist on the classic board game. Learn the RAM energy system, cyber skills, and strategies to dominate your opponents.

Basic Rules

Neon Ludo follows classic Ludo rules with cyberpunk enhancements. The goal is to move all 4 of your tokens from Base to Home before your opponents.

  • 1

    Starting: Roll a 6 to move a token from your Base onto the track. Tokens start at your color's designated entry point.

  • 2

    Movement: Roll the dice and move one token clockwise around the 52-space track. Rolling a 6 grants an extra turn.

  • 3

    Home Stretch: After completing the track, enter your colored Home Stretch. You need an exact roll to reach Home.

  • 4

    Victory: First player to get all 4 tokens Home wins!

Capture & Safety

⚔️ Capturing

Land on an opponent's token to send it back to their Base. Capturing rewards you with +2 RAM.

⭐ Safe Zones

Tokens on star spaces (★) or starting positions cannot be captured. There are 8 safe zones on the board.

🧱 Blocks

Two of your tokens on the same space form a Block. Opponents cannot pass through or land on Blocks. Forming a Block grants +1 RAM (first time only).

Special Rules

🎲 Rolling Sixes

Rolling a 6 grants an extra turn. But beware: rolling three 6s in a row forfeits your entire turn as a penalty!

🏠 Reaching Home

Getting a token Home rewards +1 RAM. You need an exact roll to enter Home.

RAM Energy System

RAM is the energy currency that powers your cyber skills. Collect RAM through gameplay actions:

+2 RAM
Capture opponent
+1 RAM
Collect RAM Node
+1 RAM
Token reaches Home
+1 RAM
Form a Block

RAM Nodes spawn randomly on the board (4 at game start). Pass through a node to collect it. Collected nodes respawn after 8 turns.

Cyber Skills

🔥 IGNITION

3 RAM

Guarantee your next dice roll is a 6. Perfect for getting tokens out of Base or making precise moves.

Use before rolling.

🔄 HACK

2 RAM

Re-roll the dice if you don't like your result. Can only be used once per turn.

Use after rolling, before moving.

🛡️ SHIELD

1 RAM

Protect one of your tokens with a shield. The shield blocks one capture attempt, then disappears.

Use anytime. Cannot stack shields.

⚡ GLITCH

4 RAM

Teleport an opponent's token back to their Base. Cannot target tokens in Home Stretch or Home.

Use during your turn.

AI Opponents

Play against AI opponents with three difficulty levels:

EASYRandom moves, no skill usage. Great for learning.
NORMALSmart priorities with occasional random choices. Uses skills sometimes.
HARDOptimal decisions, aggressive skill usage. A real challenge!

Pro Tips

  • Save RAM for emergencies: Keep at least 1 RAM for Shield when your tokens are in danger.
  • Use Ignition strategically: Best used when multiple tokens are stuck in Base or when you need an exact 6 to reach Home.
  • Form Blocks defensively: Place Blocks near your Home Stretch entrance to protect advancing tokens.
  • Collect RAM Nodes early: The more RAM you have, the more options you have in critical moments.
  • Target leaders with Glitch: Use Glitch on opponents who are close to winning to reset their progress.
  • Don't waste Hack: Only re-roll if the current roll is truly bad for your position.